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Rant Master
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Yeah, what he said. MUGEN isn't very system intensive. And there's no coding. Just lots of gui-editing and button-pressing.

I've always wanted to make my Be'elzebub character as a MUGEN fighter, among other characters of mine. What characters do you guys think you'd try to make?


Last edited by Darlos9D on October 19th, 2004, 12:37 am, edited 1 time in total.



October 17th, 2004, 9:41 pm
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Brain-sucking IPod Alien
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I'd be happy with just having Zero (using the X2, or X3 sprites). I'd be doing some serious cutting up of the MMZ style Zero.


October 18th, 2004, 12:31 am
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First Knight of the Odd Republic!
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Actually I've always dreamed about making a more realistic ninja that centered on defensive abilities (counters, breaks, etc) and lightning speed. Which wouldn't work well with my style, but would be fun to watch someone else master. :wink: And then there is the testosterone inspiried urge to make a Morrigan variation. 8) What can I say, I've a soft spot for that succubus. heh heh heh Okay, a hard spot too. :lol: And doing a variation on J. Talbain would be neat... without the "magical" moves. Just a raging brute with claws and neat bite graphics. Are these possible?


October 18th, 2004, 7:51 am
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Rant Master
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Z0PharX wrote:
I'd be happy with just having Zero (using the X2, or X3 sprites). I'd be doing some serious cutting up of the MMZ style Zero.


Hm... well, you'd somehow have to take other characters and edit them so you'd have a Zero big enough and proportional enough to work with your average-sized fighting game characters. A little SNES sprite running around won't cut it.

HorusRe wrote:
Actually I've always dreamed about making a more realistic ninja that centered on defensive abilities (counters, breaks, etc) and lightning speed. Which wouldn't work well with my style, but would be fun to watch someone else master. :wink: And then there is the testosterone inspiried urge to make a Morrigan variation. 8) What can I say, I've a soft spot for that succubus. heh heh heh Okay, a hard spot too. :lol: And doing a variation on J. Talbain would be neat... without the "magical" moves. Just a raging brute with claws and neat bite graphics. Are these possible?


Hm... specifics. Well, to be quite honest, I've seen suprising things be done with MUGEN, so I think you could do about anything in your hearts desire. Get the two programs I mentioned earlier to make it easier.

Now, I was thinking we could make a collaberation of our random characters. But we'd have to settle on a "system" of some sort that they'd all follow. My current plan is something similar to Bloody Roar. See, the game has a power-bar thing going on where it rises and you can do super attacks and such when it fills up, and it can be filled up several times over... about three times (you can probably adjust the amount, though). I'd have it so when it gets to 1 bar or more, you can switch into a more powerful form that makes your moves more powerful and unlocks some more of them. But while you're in that form, your power bar is slowly drained, and you can't leave that form until it's drained entirely. This system would probably work well with my characters with their Trueform stuff and my sister's characters with all the Wyre stuff, but I don't know how that'd apply to other characters.

Also, there may indeed be some sort of reversal/counter ability universal to all characters. I plan on having the four-button setup where you have a light and fierce punch and a light and fierce kick. Maybe you'd hit both punches to counter high and both kicks to counter low. There'd also be two more buttons, though. One for switching forms and the other for... maybe taunts or something.

Well, there's your basis for any ideas. Any suggestions to add to the overall system?


October 18th, 2004, 9:51 am
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Well, for the characters, can we draw them, scan them in and animate them someway? Because between Darlos, Sol and I we could animate my characters, Darlos's characters and Zero (we don't want to leave Zophar out!). It might take a bit, but it would be one heck of an insane game, especially between my characters and Darlos's (and Zero). :wink:

Just a thought. :D

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October 18th, 2004, 10:07 am
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...don't worry Sora, just slowly, move towards the door...


October 18th, 2004, 12:36 pm
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Sora wrote:
...don't worry Sora, just slowly, move towards the door...


Okaaaaaaay... :?:

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October 18th, 2004, 1:18 pm
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Bah to proportions, I say... MiniZero > Everyone.


October 18th, 2004, 8:41 pm
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Darlos wrote:
Hm... specifics. Well, to be quite honest, I've seen suprising things be done with MUGEN, so I think you could do about anything in your hearts desire. Get the two programs I mentioned earlier to make it easier.

Now, I was thinking we could make a collaberation of our random characters. But we'd have to settle on a "system" of some sort that they'd all follow. My current plan is something similar to Bloody Roar. See, the game has a power-bar thing going on where it rises and you can do super attacks and such when it fills up, and it can be filled up several times over... about three times (you can probably adjust the amount, though). I'd have it so when it gets to 1 bar or more, you can switch into a more powerful form that makes your moves more powerful and unlocks some more of them. But while you're in that form, your power bar is slowly drained, and you can't leave that form until it's drained entirely. This system would probably work well with my characters with their Trueform stuff and my sister's characters with all the Wyre stuff, but I don't know how that'd apply to other characters.

Also, there may indeed be some sort of reversal/counter ability universal to all characters. I plan on having the four-button setup where you have a light and fierce punch and a light and fierce kick. Maybe you'd hit both punches to counter high and both kicks to counter low. There'd also be two more buttons, though. One for switching forms and the other for... maybe taunts or something.

Well, there's your basis for any ideas. Any suggestions to add to the overall system?

I like the Power-Bar idea. Especially when applied to characters with Trueform and Wyre's. For other characters (those that do not morph to gain power) it should be simple enough to just make a "flame" effect (or a glow, whatever) for when they power up. Sort of a Super Sayin type of thing. The character would do more damage or move faster or something like that.

Hmmm, and my Morrigan clone could become more succubus/demonic at a higher bar strength! I like that idea! Bring on the cheesecake! heh heh heh

The button configuration sounds great. I hate games with more than 6 buttons. And I have always loved taunts, even if all they do is look cool. I don't have to have a move do anything practical to use it! :wink: As long as it is funny, neat, or insane-cool! :D The counter idea works for me. Actually everything you've told me so far sounds P.I.M.P.! 8) I trust you Darlos, you know this stuff better than I and you haven't steered me wrong yet. But if I think of anything, or have any more questions, I'll waste no time in posting.

~Re


October 18th, 2004, 11:41 pm
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Rant Master
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I thought of some more things, actually. I remembered that I wanted characters to each have two different weapons/fighting styles they can switch between. For instance Darlos has a Sword and a Staff. And that's what the other button would be used for. It seems that a lot of people assign the "start" button to taunting, so you could still have taunts. Also, I realized there was no point in having two different button combinations to counter high and low, because you could just have one combination and counter high by standing and doing it, and counter low by crouching and doing it (and countering in the air would counter any incoming attack, whether the enemy is in the air as well or not). Since that would require pressing two of the attack buttons at the same time, it begs the question of what the other two would be used for when pressed together. SOMETHING would be cool. More is good... maybe something like Dust in Guilty Gear, where doing it standing knocks the enemy way up, crouching does a trip, and arial does a smack-down. Oh, and don't forget air-recovers. Hit any button while flailing helplessly through the air to regain your control. That's always fun.

Hm... well, with all of that in mind, you guys could probably start coming up with moves lists. This is 2D, so it'd be sort of a special/super special sort of thing. Not a bunch of preset combos like Tekken or most other 3D fighters. Basically, each character would have three sets of specials. The first would be ones that they could use no matter what weapon/style they currently had, and the other two sets would be based on the two different weapons/styles respectively. Also, keep in mind that you'd have to have certain attacks that can only be used while in the powered-up mode for all three sets.

As for the actual spriting... actually, people tend to take pre-existing character sprite sets and edit the crap out of them to get their own characters. Which, really, is what I'd propose to do. Starting right from scrach would be crazy.

And Zophar... well, I can't really tell you what to do. It's your editing. You can make a Zero character if you want, but it wouldn't become an official character of the project. As for Morrigan, Horus... well, same thing.

Well, that's my fourty cents. I'm now off on a tangent about game ideas. Everybody run and hide.


October 19th, 2004, 12:16 am
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First Knight of the Odd Republic!
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Morrigan "variation", s'il vous plait? I'd have to edit the CRAP out of her sprite. :wink: Give it the "Re-spin" and make it as uniquely mine as I can, givin the source. 8)
*stands up to bear the firce winds of the tangent hurricane*
I like these tangents, roll on brother-man!

~Re


October 19th, 2004, 12:50 am
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I'm really too lazy to do anything with MUGEN, other than download various characters and pit them against each other in idiotic match-ups that would make most people cringe.


October 19th, 2004, 1:10 am
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Rant Master
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HorusRe wrote:
Morrigan "variation", s'il vous plait? I'd have to edit the CRAP out of her sprite. :wink: Give it the "Re-spin" and make it as uniquely mine as I can, givin the source. 8)
*stands up to bear the firce winds of the tangent hurricane*
I like these tangents, roll on brother-man!

~Re


Actually, as I stated above, that's usually how it works. Take a character and edit the crap out of them. Also, keep in mind you can create your own actions and special attacks and everything. You can even change their stances from one thing to the next. It's fun looking through the sprites and trying to see if some sprite thats from the mid-motion of an action would actually work well as a standing-still sprite.

Z0PharX wrote:
I'm really too lazy to do anything with MUGEN, other than download various characters and pit them against each other in idiotic match-ups that would make most people cringe.


Haha... don't worry. Everyone does it. That's the original intention of MUGEN, really. It's funny when you find that one set of characters is obviously superior to others, due to the inherent speed or versatility the characters have because of how their respective games were set up.


October 19th, 2004, 9:41 am
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Rant Master
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Okay, yeah. I was taking a look at MUGEN Editing Ensemble, and I discovered that making a character actually takes quite a bit of straight-up coding and programming. Maybe I could figure it out, but I don't know about you guys...

Furthermore, each character is made up of lots and lots of individual frames and sprites, as you probably expected. Both editing previous ones AND starting from scratch seem like quite daunting tasks at this point. But oddly it feels like starting from scratch would be easier. Though I'd need art stuff made for making animation, like those big flip-book pads. Then I'd have to get somebody to color stuff... ugh. There'd have to be a team we could rely on.


October 19th, 2004, 7:41 pm
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First Knight of the Odd Republic!
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Hmm, that's too bad. :( I don't know coding or programming to save me keister. But I'll still download the recommended programs and maybe that will be enough to make me get off my butt and learn some techniques. The idea is just cool enough to motivate such learning. :wink:


October 20th, 2004, 3:50 am
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